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Stealth is optional for this mission
Stealth is optional for this mission







That said, it's been a long time since I've actually seen one-off insta-fail stealth levels in action games. The improvisational state should also be punishing enough that even competent, stealthy players die every once in a while.) (However, players who treat the game like an action game and try to fight everyone should always fail, and quickly. It's a punishment, but not a complete failure.

stealth is optional for this mission

On the other hand, in true stealth games, being caught usually leads to an improvisational state where you have a short window of opportunity to escape or defeat one or two enemies. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators. When straightfoward action games try to do one-off stealth levels, it usually falls flat because, since the game wasn't designed with stealth in mind, the only mechanical way they can force you to be stealthy is to instantly fail you when you're spotted. I think it's important to understand why these shoehorned stealth stages fail. ("Stealth action" games are something else entirely.)

stealth is optional for this mission

Stealth games might be my favorite genre.









Stealth is optional for this mission